Most of my animated work used to be with flash, however after dabbleing with 3ds max during my last few months of college and, after a few months at a 3d computer game company, I now do a lot of 3D stuff. Have now started working with Blender and Sculptris as well.
More Recent Animation Work (2006 onwards)
Zobee Saves Christmas
(I & II )
Flash Games Developed at Flip design by Arvind Prabhakar, Bala Murugan and the rest of the Flip team. I did the animation for this series(I & II ).
modelled and textured in sculptris.. this is also the first model i have successfully transferred to 3ds max and animated. to transfer i reduced the poly count using the free app Meshlab.
After that it was just a matter of
exporting the texture map, bump map etc from sculptris and using in max. have to now try this with blender.
Theres a quick tutorial on how i got the model and textures to 3ds max at my blog- click here
It was meant to be online as long as the site was under construction.. at first only a few seconds would be seen.. then as work on the website progressed, more of the animation was revealed..
A website we designed for Arrow's Miracle Series line of clothing. the website included 3 animated scenarios that showcased the product's various features
The website was for promotional purpose (for the launch of the product) and is no longer online.
These are the rest my videos, some are turntable renders, animation tests..etc.
While others are tutorials and "how-to" videos.
really old stuff-
3D (3D Studio Max)
Spiders (15|04|04) my first character animation. First time I used Inverse Kinetics Constraints for the joints.